
fulgor: i hate, therefore i am.
A downloadable visual novel
Blur the lines between ancient history and mythology in fulgor, a romance visual novel set during the Roman Republic's invasion of Etruria in 299 BC.
Wishlist the game on Steam!

With Hatred dead, no one can oppose the legions of the She-Wolf; they roam the countryside, a horde of men and violence, razing any settlements they encounter and leaving no prisoners.
Only you can stop them.

Play as Thanchvil, a Rasna woman tasked by her pantheon to revive the god of Hatred. Embark on a journey to take on a lover and slay them where divine blood still paints the waters, so that Hatred may return.


Lucius, the crimson-clad soldier, has escaped the Underworld to haunt your days and nights. You cannot understand him, nor you can outrun him. Why have you become his anchor among the living?
Use your guile to escape death at his hands, and you might win his heart.
Tuchulcha, the Snake-Wrangler, the Punisher, is a fearsome guide of the dead and messenger of the gods. Despite her hideous visage, she is kind to you, even when condemning you to flee your city.
Desperate to know love, she welcomes her own sacrifice. A dark bargain might spare her...

- Play as Thanchvil, a fixed protagonist with a set backstory but customizable romantic preferences and personality traits;
- Romance Lucius, the invading soldier, or Tuchulcha, guide of the dead;
- Your choices will determine your ending. Beware an early demise!
- Complex lore made accessible: enable translations for Etruscan names and access a rich codex with entries about culture, religion and more;
See content warnings
On screen: Blood, implied nudity, non-explicit sexual acts;Text only: coarse language, legal alcohol consumption, violence, murder, gore, stalking, trauma following an implied SA, war crimes;
| Published | 23 hours ago |
| Status | In development |
| Author | Rascal Devworks |
| Genre | Visual Novel, Interactive Fiction |
| Made with | Unity |
| Tags | Amare, Dark, Female Protagonist, Historical, Lesbian, mythology, Otome, Romance, Story Rich |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Subtitles |
| Links | Bluesky, Newsletter, Homepage |
Development log
- Announcing 「fulgor」23 hours ago





Comments
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SO EXCITED 🥳🥳🎈!!!! Can't wait! Wishlisted on steam ofc. I LOVE the art and the plot sounds so intriguing. Do we really need hatred to return? Stay tuned to find out!
> Complex lore made accessible: enable translations for Etruscan names and access a rich codex with entries about culture, religion and more;
Yay! Love when games have codexes, I'm that person who'll sit and read everything I can right at the beginning.
> Lucius, the crimson-clad soldier
I read this as crimson-CHAD at first😂
Not crimson Chad!! 😂
I have mapped out all the codex entries, there's going to be a ton of them in the demo already ✨ I just need to figure out if I want separate entries for archeological information or just separate sections in a unified entry.
And thank you for wishlisting 😄✨
Looking forward to this! Sigh of the Abyss is wonderful. Fulgor looks intriguing, thus very excited! Thanks for creating this page so I may add this to my collection and get all your updates :)
Thank you so much ✨
They're different games in terms of scope & length, but I'm pretty sure that if you indeed enjoyed SotA, you'll enjoy fulgor 😄
OH MY GOODNESS! I am SO excited for this visual novel!! I can't believe it has been more than two years since I first found Sigh of the Abyss: Shadow Bonds! Other than the Our Life series, Sigh of the Abyss is my ALL TIME FAVORITE visual novel series!! On top of that all of the one asset jam games are super great. You put so much effort and thought into every project you seek to create and I have so much faith for this one!
I'm assuming the scope is smaller because of how big Sigh of the Abyss was. In that case, I hope goals and wants for the roadmap of the game are more achievable!
One thing that I am personally hoping for is more...equality(?) between the male and female LI. In Sigh of the Abyss, whether it came to the achievements, amount of CGs or the ratio of LIs themselves, it seemed as though the male interests were favored over the female ones. I'm sure that it wasn't meant to come off that way, and I might be the only one that sees it that way, but as a lesbian that always made me sad. (Hopefully) this game will be different. And at the end of the day, this critique comes from a deep love and admiration of Rascal Devwork's creations.
Those are all of my thoughts for now. Thank you for everything! :)
Sincerely, - Zee <3
As another lesbian I didn't get that from SOTA. I was very happy with the amount of screentime the female LIs had. Honestly I forgot the male LIs existed at times bc I barely saw anyone other than Marane and Sylas. I wondered if the guys were involved in the plot at all 😅
Maybe it's bc I didn't try the male routes at all (even platonically)? I'm assuming they appear more in the plot if you do.
Thank you so much for the lovely comment 😭 it makes me really happy to know that Sigh of the Abyss touched you ✨
It is indeed a massive game with all its branching; I needed to work on something smaller for a change.
Originally the ratio of female/male LIs in SotA was equal, but Ascanio's stretch goal romance made the balance tip in the men's favor. When it comes to fulgor, both love interests will have an equal amount of illustrations/achievements! The distribution won't be even, however, as Lucius is more front-loaded than Tuchulcha when it comes to illustrations (for spoilery story reasons!); she really shines after the common portion of the story, in her own route 😄